using UnityEngine;
using System.Collections;

#if !UNITY_FLASH// no static batching in flash

namespace UnityEngine
{
	
internal class MeshSubsetCombineUtility {
		
	public struct MeshInstance
	{
		public int       meshInstanceID;
		public Matrix4x4 transform;
		public Vector4   lightmapTilingOffset;
	}

	public struct SubMeshInstance
	{
        public int meshInstanceID;
		public int vertexOffset;
		public int gameObjectInstanceID;
		public int subMeshIndex;
		public Matrix4x4 transform;
	}
}

} // namespace UnityEngine

#endif
